Zero Time Dilemma, the third game in the Zero Escape trilogy of games, regularly jumps between one of three trio of characters without context for what occurred while we were off gallivanting with another group. That mystery is deepened because each character’s memory is erased between player jumps, so they lack the knowledge of what happened prior. Only by replaying Zero Time Dilemma are players able to view everything that happens.
Reviewers remarked on this, arguing that this non-linear form of storytelling is only possible in video games. Up through about two weeks ago, I agreed. Then I watched Baccano!
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